We talk about whether your target PC/console device, technically, should always be the PC, chat about vertical video taking over the Internet, the rise of 'compulsion loops' in games, and analyze new Steam demo hit Guildrun.

Mentioned in this episode of the GameDiscoverCo Show: 

- Simon Carless on Marvel Tokon: Fighting Souls & the rise of PC games as the 'lead' platform for tech: https://www.linkedin.com/posts/simoncarless_with-the-rise-of-pc-games-as-the-key-pc-ugcPost-7487147115043844096-ziP-/ 
- Kirill Oreshkin on why “The main source of [Steam game] traffic is influencers… for strategy games, tactics & roguelikes - long-form influencers first.": https://www.linkedin.com/posts/kiroreshkin_whats-the-single-biggest-source-of-traffic-share-7481283246438346753-DaRG/
- The Verge on the rise of vertical video: https://www.theverge.com/column/970756/vertical-video-tiktok-youtube-instagram-streaming-facebook
 - Mathew Kumar on hit PC game ‘compulsion loops’ and Vampire Survivors: “It’s getting disturbingly transparent to see the slot machine and scratch card[-ish gameplay].. ‘come join us in the machine zone. [it] doesn’t even need you to spend all your money. Your time is good enough for us, here.’” - https://expzine.com/2026/07/21/vampire-survivors-poncle-2022/ 
- GameDiscoverCo's story on the demo success of roguelike autobattler Guildrun: https://newsletter.gamediscover.co/i/208717522/how-guildrun-genre-mashed-its-way-to-300k-demo-players-in-10-days

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