In this first quarterly update I talk about the private company cohorts I'm building, the free Adobe Firefly workshop series, and three shifts I saw in the field over the last three months. Plus the honest version of how I actually work: three days a week, what that constraint did to my business, and the one thing I got wrong and waited far too long to fix.
IN THIS EPISODE
Why Claude Code stopped being a developer tool and turned into a research interface
How documentation moved from hygiene to infrastructure, and why designers are well positioned for that shift
What changes in your design work the moment an AI feature acts instead of suggests
Why being an expert in everything is no longer the goal, and what replaces it
How working three days a week made my business sharper instead of smaller
Why design teams rarely struggle with tool knowledge and almost always struggle with agreement
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