Veteran game designer Richard Rouse III joins us to revisit his journey from Bungie’s early Macintosh games to Centipede 3D and The Suffering. He reveals how the horror classic found its prison setting, blended action with psychological storytelling, and remembered players’ moral choices, plus the stories behind its lost sequel and unmade movie.
Contents:
00:00 – The Week’s Retro News Stories 39:42 – Richard Rouse III Interview
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